Happy Lunar New Year ๐Ÿ‚๐Ÿฎ + Update sets 0.94.X & 0.93.x!


Hi folks!

We hope your feeling refreshed for 2021 and the year of the Ox!
We have some more content for you!

We have some bonuses for you during the festivities:

  • You will have an extra 12% XP in each run through the rogue-lite (until the end of February)
  • There's another gift for you + Fireworks on the left side of the Hub. With some decorations drawing inspiration from Chinese New Year culture.

Level generation improvements:

  • More scenic objects:
  • Revised one of the recurring templates for procedural generation to add more variety
  • Some refinements to 7 hand made templates for the garden/temple area.
  • Added biome-specific jump through platforms and supports to the generator for the temple, gardens, and ice world.

A.I. improvements include:

  • Humanoids navigate the terrain better on windy levels.
  • Held enemy drones will fire indiscriminately at anything in front of them when held by the player (useful for an improvised weapon)

  • The Ice mage now telegraphs which projectile it's going to use. Both of which have updated graphics:

Miscellaneous:

  • Significant optimization of the particle system to allow for better accessibility to lower-end computers
  • Fixed a rare memory leak regarding accelerator platforms in the ice world.
  • More sound effects.
  • Multiple balance changes
  • Much more...

New Opponents

Snow Hare


It may look cute and coy, but they are quite territorial and aggressive (with half their world destroyed or warped since by the cataclysm. who can blame them)? Unlike most enemies, they'll try to remain burrowed undercover, keeping their distance to strike at range.

Ice Mage


Even though they've been asleep long in cryrgenic suspension, it won't take much to awaken these undead liches. They will zealously defend the remains of their frozen fortification. They employ phasing and an array of guided ranged magic to strike down intruders from all sides.

New Level Themes

Shifting Winds

It applies to the Gardens to...

Avalanche

Other Changes

You can now hide in deep snow

Accelerator Platforms


These replace rail-bound platforms in Cold Crust Caverns.

World Tracing System

The game now keeps track of seeds and other key values (e.g. biome, level themes) of previously generated levels; in the <steamapps common="" auraofworlds="">data/PastWorldCache folder. Allowing us to reconstruct past procedural levels with a high level of accuracy.</steamapps>

This will allow us to hunt down any edge case anomalies with greater accuracy instead of simply relying on the log file.

Bug Fixes/Balance Changes

  • Offscreen chandelier traps are better telegraphed.
  • Fixed bug where Enduring and Resourceful achievements would not trigger unless 4 worlds were completed during a run (instead of 3)
  • Improved Telegraphing of ranged cryogenic spikes from this guy:
  • Fixed bug with warning flavour text for level themes sometimes being hidden.
  • Fixed glitch where the unlock menu would not draw the number of tokens properly.
  • Fixed glitch where grenades didn't flash when the fuse was about to blow
  • Button mashing leads to breaking out of ice faster

A note regarding price

We've heavily discounted the game discounted during early access.
The game has been extended and polished with community feedback to become quite a different experience since mid-2018.

As such, the game may increase in price later this year to help us to continue to add extra content to the game for you as we approach full release.

ๆญ็ฆง็™ผ่ฒก! We wish you all the best for the year of the Ox ๐Ÿฎ๐Ÿ‚!

Files

AuraOfWorlds.zip 358 MB
Version 8 Feb 15, 2021

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