Aura of Worlds
Devlog
- July 09, 2022 by Cognitive Forge1#roguelite, #roguelike, #quality of life, #update, #platformer, #dev blogHey Folks, Here are some of the most recent updates we've been working on by category: New Hazards and Opponents Freeze burst These icy mines spray large freezing shards in all directions (potentially... Continue reading
- October 30, 2021 by Cognitive Forge2#roguelite, #roguelike, #platformer, #aura of worlds, #frost, #ice, #phoenix, #gamedevHi Everyone! Update set 0.100.X is our greatest update for the game yet. We've been adding a lot of new content and refining/rebalancing existing game systems based on community feedback. Rather than... Continue reading
- August 24, 2021 by Cognitive Forge1#platformer, #roguelike, #roguelite, #Aura, #Worlds, #Gamedev, #Update, #OverhaulHi everyone! Here are some of the new updates we've been working on New Boss: Grand Luminous Slime This one serves as an alternative boss in the Grotto of Guidance area. It might look slightly smaller... Continue reading
- February 15, 2021 by Cognitive Forge2#Aura of Worlds, #Lunar New Year, #Roguelike, #roguelite, #platformer, #gamedevHi folks! We hope your feeling refreshed for 2021 and the year of the Ox! We have some more content for you! We have some bonuses for you during the festivities: You will have an extra 12% XP in each... Continue reading
- January 17, 2020 by Cognitive Forge2#Roguelike, #Roguelite, #Update, #Procedural Generation, #Platformer, #Procedurally Generated, #CharityHi everyone! Weโve been working on multiple enhancements and new features for you, over the past couple of months: New Hub Now almost double the size with far more polish than its predecessor. Added... Continue reading
- July 22, 2018 by Cognitive Forge#roguelite, #roguelike platformer, #aura of worlds, #gamedevNew enemy 1 - Giant blood bats Stronger, smarter, and immune to many of the tricks that worked on their smaller cousins New enemy 2 - Skeletal rangers Their lighter armor makes them considerably more... Continue reading
- July 16, 2018 by Cognitive Forge#roguelike platformer, #pixelart, #roguelite, #aura of worldsEquipped items are drawn on all humanoid characters!!! Small items are synced on the active hand's current animation (only hidden during special actions like dodge rolling) The larger weapons are draw... Continue reading
- February 25, 2018 by Cognitive Forge1#roguelite, #roguelike platformer, #platformer, #roguelike, #gamedev, #Aura of Worlds, #LightingHey folks; Here are the details for the latest updates :) Changes from 0.61.10 to 0.61.11: Upgraded lighting system. Much better path finding for the bronze knight. Two new potions. A new elite en... Continue reading
- January 15, 2018 by Cognitive Forge1#roguelite, #roguelike, #roguelike platformer, #Update, #Gamedev, #IndieDevHey folks :) For this update we've been working on a new system of potions, status effects, tweaks to items and lots of rebalancing. New potions for: Defence Blood Thirst Cloaking Improved the anima... Continue reading
- December 27, 2017 by Cognitive Forge#press, #platformer, #roguelite, #roguelike, #articleHey folks :D, Hope everyone had a wonderful break over Christmas! We would like to thank the writers at DoubleJump.Co for creating a fantastic first impressions article on our roguelite. " Players... Continue reading
- December 22, 2017 by Cognitive Forge#gamedev, #pixelart, #game, #roguelite, #roguelikeChanges from 0.60.1 to 0.60.5 (19th of December): 3 new items: Each of them unique unique drops for an area boss... Player passive life regeneration has been nerfed. Bug fixes: Bouncing off skeleton f... Continue reading
- November 25, 2017 by Cognitive Forge#Press, #Media, #roguelite, #platformerHi everyone :), Just wanted to give a quick shout out to Kieren Munn and the rest of the CheckpointGaming.Net team for their awesome article covering our rogue-lite platformer: "Aura of Worlds is 3... Continue reading
- November 15, 2017 by Cognitive Forge#roguelite, #roguelike, #platformer, #gamedevHi folks :D! Here's the detail of what we've been working on with the last update: Targeting system update: more opportunities to turn certain enemies against each other. Allies and rogue enemies can... Continue reading