Update Set 0.95.x - Quality of Life Improvements
Aura of Worlds ยป Devlog
Hi everyone,
Here are some of the changes for the update:
Level Generation
- Updated algorithm for an increased variety of rooms in the: Grotto, Temple, and Ice worlds.
- Introduced faster and more thorough failsafes for path generation.
- Reduced passageway bottlenecks
Enthral Ability Rework
- Opponents are enthralled for longer and are more durable in that state.
- Holding down the ability button charges up an enthral bolt. If it hits an existing ally, it will refresh the timer.
- Tapping the ability button will teleport any thralled allies to a given location (and they will attack anything the bolt hits).
Audio ๐ผ
- Some new sound effects.
- 3rd alternative music theme for Grotto of Guidance ๐ผ
Graphics
- Additional scenery for Cold Crust Caverns:
- Posturized lighting effects.
- Fixed glitch with left/right wall hanging objects not spawning.
- Added trail effect for Icer Flyer attacks
- Added new jump through platforms for Grotto of Guidance.
Balance Changes
- Decreased enemy spawn rate in the first world.
- Spin turtles can no longer reach ridiculous speeds.
- Added aiming cursor for the controller and made it more obvious when manually overriding aiming lock.
- Multiple other adjustments
Bug Fixes
- Fixed switch to fullscreen mode offsetting screen to menu coordinates.
- Fixed rare occurrence of passageway blocked by terrain.
- Fixed issue where Snowhares were still invulnerable to most attacks after they had emerged.
- Several other smaller bugs
Update 0.95.5
12th of June
- Fixed bug where Grotto lore tablet prompt would not deactivate if helper prompts were disabled.
- Updated graphics for Avalanche
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Aura of Worlds
Creative Tactical Roguelike Platformer
Status | In development |
Author | Cognitive Forge |
Genre | Platformer |
Tags | 2D, Action-Adventure, Pixel Art, Procedural Generation, Roguelike, Roguelite, Tactical |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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