Update Set 0.75.x


With this new system comes 9 different player trait/passive ability sets which allow for further customization of play-style.

These range from increased defence to gaining double jump & infinite wall vault.

Beware that the perks they offer are not without trade-offs.
One of our favorite is bloodthirsty which will gradually drain your health but allow you to heal from injured enemies (with a number of other augments to your damage).


Player Damage Overhaul



Getting hit carries more impact and taking heavy damage (particularly from ranged, melee or explosions) can stun you for a split second.

This makes running through encounters a fair bit more challenging...

Graphics & Options

  • Much better widescreen support. E.g.
    • Shadow sight target markers scale properly.
    • Multiple menu/hud elements reworked to resize with larger resolutions.
  • New graphics for character background sets and unlockable items menus.
  • Mouse locking now available (See Options->Other).
  • Cleaned up player HUD of many extraneous details.

Other Key Changes

  • Level generation for the Grotto is much more varied.
  • New Sound effects for picking up items.
  • Skeletal warriors move more predictably when fighting.
  • Multiple medium and high tier enemies have a much greater chance of dropping coins or other items.
  • Now all the bosses have enraged phases. For example the bronze knight now becomes considerable faster and more aggressive below a certain HP.
  • Damage and knockback adjusted to take into account how player damage has been reworked. Health potions also heal for a little extra.
  • Made dodge rolling faster and longer range.
  • Multiple other balancing changes.

Bug Fixes

  • Fixed rare issue of 2 textures disappearing from the multi-thread rendering
  • Disabled buttons are now faded out.
  • You can no longer pick up and carry temporal fields.
  • Numerous title and description texts fixed.
  • Multiple other.


    ***Update 0.75.7 (24th February)***

    • Updated all status/collectable/helper prompt text in game to scale with the resolution (previously they were blitted onto a render texture which was scaled); though testers have told us they've found this much smoother.
    • Various tweaks including:
      • Most enemies in the grotto have lower health on normal difficulty.
      • Dodge rolling works against skeletons on hard mode.
      • updated a couple of icons:
      • Aquatic enemy pools are a bit less crowded.
      • Fixed mouse detection for weapon wheel at different resolutions.

    ***Patch 0.75.10 (3rd March)***

    • Adjusted enemy health scaling for temple and grotto enemies.
    • Aquatic pools have less enemies during pursuing toxic pollen.
    • Pursuing toxic pollen is slightly slower on moderate difficulty.
    • Ceiling lickers retract with their catch more slowly.
    • Fixed glitch with Chakram unlock.
    • Added more knockback resistance when the player is hit under water.
    • Several other adjustments.

    If you have any feedback or suggestions; please let us know in the forum or comments!

    Enjoy :D!

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