Update Set 0.75.x
With this new system comes 9 different player trait/passive ability sets which allow for further customization of play-style.
These range from increased defence to gaining double jump & infinite wall vault.
Beware that the perks they offer are not without trade-offs.
One of our favorite is bloodthirsty which will gradually drain your health but allow you to heal from injured enemies (with a number of other augments to your damage).
Player Damage Overhaul
Getting hit carries more impact and taking heavy damage (particularly from ranged, melee or explosions) can stun you for a split second.
This makes running through encounters a fair bit more challenging...
Graphics & Options
- Much better widescreen support.
E.g.
- Shadow sight target markers scale properly.
- Multiple menu/hud elements reworked to resize with larger resolutions.
- New graphics for character background sets and unlockable items menus.
- Mouse locking now available (See Options->Other).
- Cleaned up player HUD of many extraneous details.
Other Key Changes
- Level generation for the Grotto is much more varied.
- New Sound effects for picking up items.
- Skeletal warriors move more predictably when fighting.
- Multiple medium and high tier enemies have a much greater chance of dropping coins or other items.
- Now all the bosses have enraged phases. For example the bronze knight now becomes considerable faster and more aggressive below a certain HP.
- Damage and knockback adjusted to take into account how player damage has been reworked. Health potions also heal for a little extra.
- Made dodge rolling faster and longer range.
- Multiple other balancing changes.
Bug Fixes
- Fixed rare issue of 2 textures disappearing from the multi-thread rendering
- Disabled buttons are now faded out.
- You can no longer pick up and carry temporal fields.
- Numerous title and description texts fixed.
- Multiple other.
***Update 0.75.7 (24th February)***
- Updated all status/collectable/helper prompt text in game to scale with the resolution (previously they were blitted onto a render texture which was scaled); though testers have told us they've found this much smoother.
- Various tweaks including:
- Most enemies in the grotto have lower health on normal difficulty.
- Dodge rolling works against skeletons on hard mode.
- updated a couple of icons:
- Aquatic enemy pools are a bit less crowded.
- Fixed mouse detection for weapon wheel at different resolutions.
***Patch 0.75.10 (3rd March)***
- Adjusted enemy health scaling for temple and grotto enemies.
- Aquatic pools have less enemies during pursuing toxic pollen.
- Pursuing toxic pollen is slightly slower on moderate difficulty.
- Ceiling lickers retract with their catch more slowly.
- Fixed glitch with Chakram unlock.
- Added more knockback resistance when the player is hit under water.
- Several other adjustments.
If you have any feedback or suggestions; please let us know in the forum or comments!
Enjoy :D!
Get Aura of Worlds
Aura of Worlds
Creative Tactical Roguelike Platformer
Status | In development |
Author | Cognitive Forge |
Genre | Platformer |
Tags | 2D, Action-Adventure, Pixel Art, Procedural Generation, Roguelike, Roguelite, Tactical |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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- Rise of The Frost PhoenixOct 30, 2021
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- Happy Lunar New Year ๐๐ฎ + Update sets 0.94.X & 0.93.x!Feb 15, 2021
- Ice world now available โ๏ธ - Update Set 0.91.xDec 27, 2020
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