Update 0.61.12.5: Lighting, graphics and optimisations
Here are the details for the latest updates :)
Changes from 0.61.10 to 0.61.11:
- Upgraded lighting system.
- Much better path finding for the bronze knight.
- Two new potions.
- A new elite enemy in the gardens.
- New poison bouncing projectile attack.
- Gems & New HUD graphics including:
- Bug fixes:
- Fixed cloaking cancelling potion effect.
- Fixed enemies sometimes failing to
- Numerous other.
Multiple balance changes and mechanical tweaks.
Changes from 0.61.11 to 0.61.12.5:
- Significant optimizations; particular with regard to collision checking; to improve performance on lower end pcs.
- Fixed blur filter not working properly.
- Exit door fades in after defeating the first boss.
- Shadow sight filter fixed around interactive tiles.
- Fixed bug where last helper message would continue to linger when just turned off.
- Fixed smart aiming around first boss arena.
- Fixed vines not being drawn properly for giant snappers.
- Added setting to disable auto pause on lose focus.
- Wall vault rune.
To download the update; please head back to the main page:
(Your progress from previous versions is carried over)
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