Update 0.66.4.5
Aura of Worlds ยป Devlog
Equipped items are drawn on all humanoid characters!!!
- Small items are synced on the active hand's current animation (only hidden during special actions like dodge rolling)
- The larger weapons are drawn in 3 different positions depending on the adventurer's current actions:
- On the back
- Held passively
- Attacking
- On the back
Other graphics:
- New animation for midair jump
- Status icon for vampirism potion effect.
- Various other
Bug fixes:
- Fixed animation bug when running against a wall.
We left this in the game for a while; as some people found it comical. However we've
finally figured it was for the best to remove it; R.I.P.
- Fixed bug with all skeletons in a given level weilding the same weapon
- Fixed glitch where jumping didn't disrupt the shadow rune
- Various other
***PATCH 0.66.5.1***
18th of June
- Fixed bug where skeletons arms weren't drawn when an item was equipped on their back.
- Player no longer immediately puts away items on performing actions that would move the equipped item to their back (e.g. ledge climbing/wall climbing/rolling/wall sliding etc.).
- Skeletal warrior sword attacks are telegraphed better.
Files
AuraOfWorlds_0_66_69.zip 36 MB
Jul 16, 2018
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Aura of Worlds
Creative Tactical Roguelike Platformer
Status | In development |
Author | Cognitive Forge |
Genre | Platformer |
Tags | 2D, Action-Adventure, Pixel Art, Procedural Generation, Roguelike, Roguelite, Tactical |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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